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Artist's Commentswritten by ~cypherxaint * THE BEGINNING [link] click on the link for a full view and detailed explanation This is how terragen looks like when you start the program, first I am going to explain the square buttons on the left: 1st button: rendering control window, as you can see this window is already opened. 2nd button: landscape window, this window is also already opened. 3rd button: water window. 4th button: cloudscape window. 5th button: atmosphere window. 6th button: lightning conditions window. 7th button: last rendered image In this tutorial I am going to explain what you can do in all these confusing windows and we will start with the second window, the landscape window. * GENERATING LANDSCAPES AND ADDING SURFACE MAPS To render a 3d landscape in terragen you must first generate or open a terrain. I am going to explain how to generate a terrain in terragen now: 1st In the landscape window click the button generate terrain a new window pops up terrain genesis. 2nd In this window we will first select a method the standard method is Subdivide & Displace II but I prefer the method Perlin Noise select this one. 3rd Now we are going to the right side of the window terrain genesis here you see five slidebars the first two slidebars you can only use with the method Subdivide & Displace II now, by adjusting the 3rd slidebar called Glaciation you give your terrain pointy mountains. By adjusting the 4th slidebar called Canyonism you give your terrain deep canyons. Play around with these slidebars to get different kinds of terrain. 4th Now we are going to look at the 5th slidebar called Size of Features If you set this slidebar to max youll get one big mountain, if you put it to min youll get lots of small mountains, for now you can let this slicebar as it is. 5th now on the left side of the window terrain genesis you click the button generate terrain and see what happens, you can now close the terrain genesis window. [link] click the link for a full view, these are the settings I used. Now you have a terrain, but there is no grass or rock or anything on it, this is where we come to the surface maps: 1st Under the heading surface map click the button open choose one of the .srf files, for example, RedDesert2.srf well, thats it for now, more explanation about the surface maps will follow later. [link] click the link for a full view, this is how your window should look like now... * RENDERING YOUR FIRST LANDSCAPE You know have a landscape, now you need to know how to render it, youll find all the rendering settings in the rendering control window: But, before we are going to mess around with these settings we are going to choose the right camera spot! 1st click on the button view/sculpt in the landscape window, a new window pops up, the landscape view/sculpt window. You see a large map of your terrain, remember, this is a height map, white things are mountains, black things are valleys. 2nd you can choose your camera position by clicking in this height map with your left mouse button. And you can choose your target position by clicking in the height map with your right button. NOTE take care that there is no mountain right in front of your camera postion or you will see shit, there must always be some space between your camera position and the mountains. Okay, now take a quick look if you like your camera position, go to the rendering control window and click the button render preview [link] click the link for a full view, this is how your window should look like now... Right, so now we are going to do the real rendering controls, you can stay in the rendering control window: 1st adjust the detail, under the render preview button there is a slidebar detail set it to max, now make a new render preview by clicking the render preview button. 2nd under this slidebar detail there is a button render settings click it, a new window pops up, you can see two slidebars; atmosphere and cloud shading set them both to max. [link] click the link for a full view, this is what your window should look like now You can now close the render settings window. NOTE see that you can also adjust the image size, however, only do this when you have lots of time, the bigger you make your image the longer it takes to render. Okay, now you are ready to make your first render! The only thing you need to do is click the button render image in the rendering control window. A new window pops up, dont do anything, give terragen the time to render your landscape, this may take a few minutes, depending on your computers speed and the settings youve used. When it is ready it says: render complete click OK [link] click the link for a full view Now in the window Image [NEW] click the button save and save your image! Thats it! You made your own 3d rendered landscape! [link] it should look similar to this, if not, note me! _______ Thats it for now, I will write the rest of the tutorial as soon as possible, in the mean while, take a look at my gallery [link] or the gallery of this great 3d artist `alyn [link] Have a nice day, ~cypherxaint |
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Comments
Thx for the tutorial m8.
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Cross-Motion webdesign Nieuwegein | Urban photography
i needed something like this!
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don't ask why, ask why not!
<StudioFovea> cypherxaint: georgia isn't the US
<TwoStrings> sometimes my camera refuses to take a camera, it is starting to affect my self esteem
<DeepKick> i use aloe vera
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don't ask why, ask why not!
<StudioFovea> cypherxaint: georgia isn't the US
<TwoStrings> sometimes my camera refuses to take a camera, it is starting to affect my self esteem
<DeepKick> i use aloe vera
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